The Warrior class is a class that specializes in close-range combat using melee weapons. This class has high HP , but low FP and SP.
Level 30 Promotions
DESTROYER CLASS
Destroyers are the main force for the Accretian Empire. They are similar to other races warrior class however their unique skills make all the difference. They are specialized in close-range combat and they are the most powerful warriors among all the races.
CLASS BONUS
Melee: 91,714 points
Defense: 51,589 points
Melee Skill: 2,500 points to basics
Items: Level 30 Intense Melee Weapon
SKILL GAINS
Mangle– Powerful 4 hit attack combo (enemy/mob, SP=240, Recharge=20s, Duration=N/A)
Shield battery – Maximum regeneration of HP/FP/SP (self, FP=60, Recharge=10s, Duration=120s)
Accretia Gladius GLADIUS
Gladius warriors use one-handed sword and shield combination. What makes Gladius different is special shields. Their shields are very unique and more powerful than the other races. Their class skills are executed using shields.
CLASS BONUS
Melee: 61,143 points
Defense: 34,393 points
Shield: 34,393 points
Melee Skill: 2,500 points to basics
Items: Level 29 Intense Shield
SKILL GAINS
Mega Shield - increases defense (self, FP=60, Recharge=10s, Duration=120s)
Rapid Logic - Increases attack speed (self, FP=60, Recharge=10s, Duration=120s)
Level 40 Promotions
ASSAULTER CLASS
Assaulter warriors are the main attack class of the Accrecian Empire. Strong offense and strong defense offer a well balanced combination.
CLASS BONUS
Melee: 550,857 points
Defense: 450,701 points
Melee Skill: 13,044 points to basics
Melee Skill: 19,566 points to experts
Items: 99 Offense Charger (+50% Attack) or 99 Defence Charger (+50% defence)
SKILL GAINS
Capacity Engine– increases attack power (self, FP=90, Recharge=10s, Duration=240s)
Limit Gauge– increases defense gauge by 200 points (self, FP=90, Recharge=60s, Duration=320s)
Accretia Punisher PUNISHER
PUNISHER CLASS
Punisher warriors are organized as a biological attack force. They target their opponent's weak points and use their special skills to trap their enemies.
CLASS BONUS
Melee: 826,286 points
Defense: 300,467 points
Melee Skill: 13,044 points to basics
Melee Skill: 19,566 points to experts
Items: 99 Offense Charger (+50% Attack)
SKILL GAINS
Rage Slice – Drains the targets HP and SP (enemy, FP=90 + SP=120, Recharge=30s, Duration=?)
Magnetic Web– Ensnares the target, rendering them immobile (enemy, SP=120, recharge=25s, duration=20s?)
Magnetic Arm– Increases accuracy by 30 and attack power 15% (self, FP=90, Recharge=10s, Duration=240s)
MERCENARY CLASS
Mercenary warriorsTo fight against their opponent’s force ability, they have special internal frame that uses chargers more efficiently against force. (Rumored to have the 2nd highest block rate of all 3 races. But has the best survivability out of all the tanking classes due to there Charger Excel buff.)
CLASS BONUS
Melee: 413,143 points
Defense: 300,467 points
Shield: 300,467 points
Melee Skill: 13,044 points to basics
Melee Skill: 19,566 points to experts
Items: 99 Defence Charger (+50% defence)
SKILL GAINS
Elemental Power– increases all elemental resists by 50 points (self, FP=90, Recharge=10s, Duration=240s)
Charger Excel – increases effectiveness of chargers (self, FP=90, Recharge=10s, Duration=240s) Makes 3k pots work as ~4.5k pots, makes 5k pots work as ~6.7k pots